Samuel Leather
Samuel Leather
Technical Artist
Los Angeles, United States

About

As a versatile CG Technical Artist, I thrive at the intersection of creativity and technology, delivering exceptional value to productions within the computer graphics industry. Based in Los Angeles, my diverse experience ranges from serving as a Virtual Production Technical Director for MPC's Lion King movie to designing FX sequences for Netflix's Super Giant Robot Brothers at Reel FX.

My comprehensive skill set encompasses expertise in Houdini, Unreal Engine, Maya, Zbrush, and Renderman, as well as proficiency in C++, Python, and VEX programming. I take pride in my adaptability, with a proven track record of tackling varied tasks, including destruction sequences, particle and material FX, and the development of pipelines for rendering intricate crowd scenes in Unreal Engine.

Fueled by an insatiable curiosity and a passion for continuous learning, I eagerly embrace new challenges and opportunities for growth. When I'm not immersed in the world of computer graphics, I enjoy staying active outdoors through road cycling and trail running, maintaining a balanced and adventurous lifestyle.

Resume PDF

View

Skills

Compositing3D Animation3D ModelingLightingPhotography3D RenderingPython ScriptingFX Simulation

Software proficiency

Maya
Maya
Houdini
Houdini
Katana
Katana
Mari
Mari
Nuke
Nuke
RenderMan
RenderMan
Arnold
Arnold
V-Ray
V-Ray
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Python
Python
C++
C++
OpenGL
OpenGL

Reel

Report User